City: Mund-kup Xluwuf

Mund-kup Xluwuf

Mund-kup Xluwuf
Example Gnoll architecture.
StateShayeli
ProvenceÁärvconks Principality
RegionFuhe-tiat Holt
Founded1395
Community LeaderLord Grovgez
Area50 km2 (20 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation3626 m (11896 ft)
Average Yearly Precipitation194 cm/y (76 in/y)
Population11978
Population Density239 people per km2 (598 people per mi2)
Town AuraWild Magic
Naming
Native nameMund-kup Xluwuf
Pronunciation/mund/ /kup/
Direct Translation[awake; aware; conscious] [fund]
Translation[Not Yet Translated]

Mund-kup Xluwuf (/mund/ /kup/ [awake; aware; conscious] [fund]) is a temperate City located in the Áärvconks Principality of the Shayeli.

The name Mund-kup Xluwuf is derived from the Goblin language, as Mund-kup Xluwuf was founded by Grovgez, who was culturaly Gnoll.

Climate

Mund-kup Xluwuf has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a freezing -23°C (-9°F). Mund-kup Xluwuf receives an average of 194 cm/y (76 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Mund-kup Xluwuf covers an area of nearly 50 km2 (20 mi2), and an average elevation of 3626 m (11896 ft) above sea level.

Overview

Mund-kup Xluwuf was founded durring the late 15th century in spring of the year 1395, by Grovgez. The establishment of the new community went well, with no major obsticles durring construction.

Mund-kup Xluwuf was built using the conventions of Gnoll durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Mund-kup Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mund-kup Xluwuf is is constructed arround a semi-circular premissive cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat Mund-kup Xluwuf hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Mund-kup Xluwuf possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Mund-kup Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mund-kup Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mund-kup Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mund-kup Xluwuf's parks.

Mund-kup Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mund-kup Xluwuf.

Mund-kup Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mund-kup Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mund-kup Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mund-kup Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mund-kup Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mund-kup Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mund-kup Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mund-kup Xluwuf's public wards, blessings, and other arcane systems.

Mund-kup Xluwuf has an Millitary Academy which trains military officers and specilists.

Mund-kup Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Mund-kup Xluwuf's grid is powered by mana accumulators.

Mund-kup Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mund-kup Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mund-kup Xluwuf's natural decorations nor waterways.

Mund-kup Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mund-kup Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mund-kup Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mund-kup Xluwuf's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, spring is skipped in Mund-kup Xluwuf.

The Marble Snake near Mund-kup Xluwuf are known to be almost tame, such that they can be put to domestic use.

Mund-kup Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Augury energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 23
  • Farmers: 36
  • Farm Laborer: 54
  • Hunters: 41
  • Milk Maids: 31
  • Ranchers: 15
  • Ranch Hands: 28
  • Shepherds: 28
    • Farmland: 48630 m2
    • Cattle and Similar Creatures: 2994
    • Poultry: 35934
    • Swine: 2395
    • Sheep: 119
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1197

Craftsmen

  • Arms and Toolmakers: 23
  • Blacksmiths: 27
  • Bookbinders: 15
  • Buckle-makers: 16
  • Cabinetmakers: 29
  • Candlemakers: 52
  • Carpenters: 40
  • Clothmakers: 31
  • Coach and Harness Makers: 12
  • Coopers: 31
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 11
  • Cutlers: 9
  • Fabricworkers: 26
  • Farrier: 64
  • Furriers: 7
  • Glassworkers: 38
  • Gunsmiths: 28
  • Harness-Makers: 11
  • Hatters: 23
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 30
  • Locksmiths: 11
  • Matchstick makers: 17
  • Musical Instrument Makers: 17
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 16
  • Plasterers: 16
  • Pursemakers: 19
  • Roofers: 12
  • Ropemakers: 11
  • Rugmakers: 11
  • Saddlers: 21
  • Scabbardmakers: 25
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 11
  • Soap and Tallow Workers: 46
  • Tailors: 82
  • Tanners: 14
  • Upholsterers: 17
  • Watchmakers: 16
  • Weavers: 36
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 16
  • Booksellers: 18
  • Butchers: 35
  • Chandlers: 29
  • Chicken Butchers: 32
  • Entrepreneurs: 12
  • Fine Clothiers: 28
  • Fishmongers: 36
  • Florists: 7
  • Potion Sellers: 19
  • Resellers: 49
  • Spice Merchants: 15
  • Wine-sellers: 24
  • Wheelwright: 19
  • Woodsellers: 11

Service workers

  • Bakers: 66
  • Barbers: 55
  • Coachmen: 16
  • Cooks: 47
  • Doctors: 25
  • Gamekeepers: 17
  • Grooms: 10
  • Hairdressers: 39
  • Healers: 30
  • Housekeepers: 36
  • Housemaids: 66
  • House Stewards: 34
  • Inns: 11
  • Laundry maids: 21
  • Maidservants: 42
  • Nursery Maids: 23
  • Pastrycooks: 42
  • Restaurateur: 44
  • Tavern Keepers: 59

Specialized Laborer

  • Ashworkers: 16
  • Bleachers: 11
  • Chemical Workers: 6
  • Coal Heavers: 23
  • In-Town Couriers: 27
  • Long Haul Couriers: 26
  • Dockyard Workers: 23
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 31
  • Millers: 29
  • Miners: 27
  • Oilmen and Polishers: 19
  • Postmen: 26
  • Pure Finder: 15
  • Skinners: 33
  • Sugar Refiners: 6
  • Tosher: 18
  • Warehousemen: 38
  • Watercarriers: 24
  • Watermen, Bargemen, etc.: 33

Skilled Laborers

  • Accountants: 15
  • Alchemist: 18
  • Clerk: 25
  • Dentists: 12
  • Educators: 31
  • Engineers: 16
  • Gardeners: 12
  • Mages: 8
  • Plumbers: 13
  • Pharmacist: 14
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 16
  • Civil Clerks: 28
  • Civic Iudex: 13
  • Consultants: 7
  • Exorcist: 25
  • Fixers: 13
  • Kami Clerk: 21
  • Landlords: 23
  • Lawyers: 14
  • Legend Keepers: 21
  • Militia Officers: 92
  • Monks, Monastic: 31
  • Monks, Civic: 38
  • Historian, Oral: 26
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 27
  • Priests: 63
  • Rangers: 16
  • Rat Catchers: 18
  • Scholars: 19
  • Spiritualist: 23
  • Slayers: 6
  • Storytellers: 46
  • Military Officers: 38

Cottage Industries

  • Brewers: 37
  • Comfort Services: 42
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 41
  • Needleworkers: 41
  • Potters: 20
  • Preserve Makers: 34
  • Quilters: 17
  • Seamsters: 59
  • Spinners: 33
  • Tinker: 13
  • Weaver: 33

Artists

  • Actors: 13
  • Architects: 4
  • Bards: 19
  • Costumers: 7
  • Dancers: 14
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 11
  • Musicians: 33
  • Painters, Art: 6
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 41
  • Writers: 46

Produce Industries

  • Butter Churners: 42
  • Canners: 35
  • Cheesmakers: 47
  • Ice Merchants: 5
  • Millers: 23
  • Picklers: 21
  • Smokers: 15
  • Stockmakers: 13
  • Tobacconists: 18
  • Tallowmakers: 27

4461 of Mund-kup Xluwuf's population work within a Foundational Occupation.

7158 of Mund-kup Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 359 (3%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. A small order of knights was founded in 's honor, and bears his name to this day.

History